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7 items found in 1 pages
Blendshapes in Maya for face expressions - John Twycross
In this third of a series on making character models we outline the concepts required for working with blendshape deformations in Autodesk Maya.
30
2/25/2025
Rigging a Maya HIK Character in 7 mins - John twycross
This video describes the principles of rigging a character for animation using the HIK system in Maya. It is the second of a series of three videos providing a commentary on the principles of character modelling for animation.
50
2/12/2025
Creating a Maya Character in 17 mins - John twycross
This video provides a commentary describing the principles of creating a character in Maya. It is the first of a series of three videos. It is followed by videos discussing the concepts of rigging a 3D character for animation and working with face expressions using blend shapes.
72
2/12/2025
 3D Animation Production 3 -John Twycross
Walk through of the learning material project files (character animation).
167
1/27/2025
3D Animation Production 2 -John Twycross
This video explores how to work with character rigs for animation. The focus of this video is to explore the process of saving rendered files to create an animatic.
74
1/27/2025
3D Animation Production 1 - John Twycross
An introduction to the 12 Principles of Animation and a practical demonstration of how to start exploring these with a bouncing ball and a flour sack rig.
38
1/27/2025