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3 items found in 1 pages
Blendshapes in Maya for face expressions - John Twycross
In this third of a series on making character models we outline the concepts required for working with blendshape deformations in Autodesk Maya.
30
3/25/2025
Rigging a Maya HIK Character in 7 mins - John twycross
This video describes the principles of rigging a character for animation using the HIK system in Maya. It is the second of a series of three videos providing a commentary on the principles of character modelling for animation.
50
3/12/2025
Creating a Maya Character in 17 mins - John twycross
This video provides a commentary describing the principles of creating a character in Maya. It is the first of a series of three videos. It is followed by videos discussing the concepts of rigging a 3D character for animation and working with face expressions using blend shapes.
72
3/12/2025