The inclusion of games within formal education is becoming commonplace, with many games prioritising the teaching of curriculum subjects such as literacy and numeracy.
However, many existing learning games reflect the challenges designers face in effectively marrying both good game design and pedagogy. This talk presents an approach to the design of a reading game (Navi Go) aimed at primary school pupils.
The Navi Go game forms part of the iRead Project which is focused on developing personalised learning technologies for young novice readers across four languages as well as older readers with dyslexia or learning English as a foreign language.
Dr Laura Benton (UCL Knowledge Lab) and Drew Wilkins (Fish in a Bottle) discuss the different pedagogical, interaction and technical design challenges faced in developing such a large-scale complex learning game, sharing the strategies that were devised to address each of these challenges.