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5 items found in 1 pages
Introduction to 3D Oragonon VR Anatony App
3D Organon VR Anatomy app offers a self-discovery experience into the human body. Students can visualize and interact with the organ systems, muscles, vessels, nerves, and other human body parts in 3D and in greater detail. The app features an extensive knowledge base of anatomical definitions with terminology based on the official Terminologia Anatomica. In this video, Mr Will Swain demonstrates using the 3D Organonon VR Anatomy app on the Meta Quest 2 VR Headset.
236
10/22/2022
Introduction to VR Headset Meta Quest 2
In this video, Mr Will Swain demonstrates how to use the virtual reality headset (Meta Quest 2). He also highlights the health and safety aspects you should remember when using the VR headset.
268
10/21/2022
PASHE 2021 EAP Conference 26/08/2021 room 1 video 2/2
PASHE 2021 EAP conference 26/08/2021. Conference room 1 recording 2/2. 00:02 Daniella Pugh - Using VLE systems to teach EAP at a time of change; challenges and best practice 21:23 Panagiota Tzanni - Using Eduflow for meaningful peer feedback 42:00 Ethan Quaid, Alex Barrett & Austin Pack: Evaluating VR system use for continuing support in university academic writing Centres: an experiential approach 1:05:21 Lesley Price - Closing words
41
9/3/2021
Exploring Earth Sciences
Join us at UCL: www.ucl.ac.uk/earth-sciences to start your journey. See how you can make a difference to today's world. Finding solutions to global environmental issues is at the heart of Earth Sciences. From atoms to atmosphere, we study the planet as you've never seen it before.
268
6/18/2020
UCL KL Seminars: Game design and learning experiences
This seminar focuses on the design of three serious games which support mathematical learning (angles, shapes, symmetry, rotation, 2D to 3D transformations) through movement, tactile and auditory sensory experiences. To this end, the games employ haptic technologies (omni Phantom), Kinect and immersive virtual reality (HTC-Vive). The games form part of the WeDraw project which builds upon neuroscientific evidence about the role of communication between sensory modalities during development, to support learning of arithmetic and geometrical concepts at primary school, through multisensory technologies. The design of the games is analysed in relation to the learning experiences of young children (ages 6-10) typically developing and visually impaired. The aim of the talk is to raise a discussion around the conceptualization of mathematical ideas through multisensory experiences mediated by digital technologies.
796
12/10/2018