This seminar focuses on the design of three serious games which support mathematical learning (angles, shapes, symmetry, rotation, 2D to 3D transformations) through movement, tactile and auditory sensory experiences. To this end, the games employ haptic technologies (omni Phantom), Kinect and immersive virtual reality (HTC-Vive).
The games form part of the WeDraw project which builds upon neuroscientific evidence about the role of communication between sensory modalities during development, to support learning of arithmetic and geometrical concepts at primary school, through multisensory technologies.
The design of the games is analysed in relation to the learning experiences of young children (ages 6-10) typically developing and visually impaired. The aim of the talk is to raise a discussion around the conceptualization of mathematical ideas through multisensory experiences mediated by digital technologies.